Good & Evil have no gender
Early Medieval Garments = rectangular shapes
Pale Palette = all begin pure and darkness(reds into browns) grows as evil grows
Angular shapes (garment patterns)
Perpendicular intersections
No Hats
No Armour
Longest garments are ankle length
No dresses have trains
Uniform hair treatment- men & women
Moral clarity of character = simplicity of costume line
Witches= scenic palette
As costumes get darker complexions get paler
Darkening of costumes achieved by addition of layers (somewhat interchangeable between characters)
As layers are added.... each layer is a deeper value and layers are progressively more damaged and shredded
Uniform Make Up Palette across genders, progression of human qualities into pale lifeless qualities as morality is drained from the play so the visual blood increases and the skin tones become paler and paler.